Thanks for all the interest and applications – we will be curating our list of participants for each venue and get back to you asap.
Calling all women who like games – have you ever wanted to make one? ReFIGuk are delighted to announce the xx+ games jam, 24 hours of fun and games design for women, transgender and non-binary people, funded by ReFIG. UK sites will be running in Brighton, Bristol, Leamington Spa & London.
XX+ Games Jam is an international jam, happening over 24 hours at 5 sites in the UK and 2 sites in Canada. The Jams will be a relaxed affair, and people of all talents, professions and skill levels are welcome. Any kind of game can be created, including digital, physical and paper – and teams will be formed to work around a theme – announced at the start of the jam on Friday (but shh – keep it a secret until Canada starts too!)
No background in tech or previous programming experience is needed – we need artists, sound designers, organisers, writers – and enthusiasm to come up with cool game ideas! People will be on hand to help out where you need.
Drinks, snacks and tech support will all be available – the venues will be open from 6-10pm on Friday and then til 6pm on Saturday. Some venues will allow for optional late night jamming.
~ there are 24 spaces in each location so apply now!
~ xx+ runs from 6pm Friday 14th October to 6pm Saturday 15th October 2016
~ application deadline is 4th October 2016 – we will let you know asap after that date if you have been successful
There will be concurrent xx+ jams in Montreal & Toronto so you’ll be working alongside women in UK and Canada, expanding your networks and meeting other women who are changing the games industry one step at a time.
If you would be interested in supporting the xx+ jam in other ways – by being a volunteer mentor or tech support on the day then please get in touch: email@example.com
Locations: Bristol ~ pmstudio/watershed
Leamington Spa ~ Arch Creatives
London ~ Kings College
Brighton ~ The Skiff
Norwich ~ cancelled, sorry!
REFIG is full of women who believe that the games industry has the capacity to deliver rich, meaningful, creative and stimulating cultural experiences that can also contribute new tools for education and new avenues for economic prosperity. A diverse, inclusive and representative workforce will ensure that it achieves this with opportunities for all.